Colossal Order, the studio behind Cities: Skylines and its sequel, are departing the franchise and separating from publisher ...
Paradox Interactive has confirmed it will part ways with Colossal Order Iceflake Studios will handle development of Cities: Skylines moving forward.
Chris Drumm is a lifelong gamer with a BA in English writing and years of experience writing articles and news online. He's played hundreds of games in dozens of genres, enjoyed them all, and put more ...
While the original Cities: Skylines practically brought its breed of open-ended city builder back from the dead (after SimCity 2013 killed it), Cities: Skylines 2 is a sequel that often feels like it ...
At a young age, David has always enjoyed exploring fiction. This has been evident in his love of reading, films, and video games. As a result, it made sense to pursue writing as a career. He has ...
In a forum post, Paradox announced Cities: Skylines' development would be moving to one of its internal studios, Iceflake.
The original Cities: Skylines was a much-needed Band-Aid over the gaping wound that the collapse of the SimCity brand had left in the gaming world. We, the gamers — we want to build weird little ...
Cities: Skylines II developer Colossal Order has a uniquely close relationship with its community. The original Cities: Skylines came out in 2015 and gobbled up the audience that was left behind by EA ...
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Beginner Tips For Cities: Skylines
Building roundabouts with larger roads decreases traffic flow issues. Connect service buildings with ample road space for ...
It's not a definitive 'no' to multiplayer, but it's pretty close. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. A month ago we learned Cities: ...
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