Writer, author of The Awei Series, and cat foster parent. Her favorite games include Dragon Age, Pokémon, Final Fantasy XIV, Team Ico games, Ōkami, and RPG maker horror games. She also loves pasta and ...
Fallout 4's Institute is a shadowy scientific organization attempting to control the Commonwealth, so naturally, it has spies and surveillance everywhere. The most common and insidious method it uses ...
Freelance writer who enjoys overanalyzing games. If she's not gaming, she's probably tending to her drama queen of a dog. Other times, she's studying for her Master's Degree in Comparative Literature.
Fallout 4 The Institute side quests become available if you choose to join this faction and support Father. In Fallout 4, during these side quests there will be moments when you can change your ...
Born and raised in the frozen tundra of Syracuse, New York, Nick's love for video games started as a young child. After being introduced to the world of Super Mario, he branched out to various other ...
It's not hard to join the Brotherhood of Steel. Once you know the answer to the puzzle, it's not hard to join the Railroad. And it's actually pretty difficult not to join the Minutemen, since just ...
Hunter/Hunted is the eighth main story quest in Fallout 4 and picks up immediately after you complete The Glowing Sea. You'll be facing off against the formidable Courser in this quest, as your main ...
Given the opposing ideologies of The Institute and, well, everyone else, it shouldn't be surprising that some non-Institute quests are triggered by alienating yourself from Father and his followers.