Development of the original Splinter Cell was "very difficult," which led to a completely different approach for Chaos Theory, according to its creative director. Speaking to Edge Magazine, Clint ...
Splinter Cell: Chaos Theory represented almost the very best of the graphical technology available at the time, and the team behind it would have been hard-pressed to have pushed it any further.
Speaking with Edge magazine, Hocking didn’t sugarcoat it: “The development on the first game had been very, very difficult.” He added that many of the developers who moved onto Splinter Cell: Chaos ...
In the late 90s and early 2000s, there was no video game that could wrestle the stealth action crown away from Metal Gear Solid. Hideo Kojima’s influential series created, and by 1998 seemingly ...
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