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How OpenXR could glue virtual reality’s fragmenting market together This week’s provisional release could help unify cross-platform VR development.
Virtually all of the VR and AR industry's major players are now supporting the OpenXR standard, enabling a single app to be deployed for multiple headsets.
The latest update to SteamVR, version 1.16, now includes full support for OpenXR 1.0, the widely backed industry standard which aims to make cross-platform VR development easier by allowing ...
OpenXR, a widely supported initiative which aims to streamline AR/VR development across headsets and platforms, has reached its 1.0 release today. It’s a major milestone, according to Khronos ...
Khronos launches OpenXR 1.0 Adopters Program; Multiple implementations from Microsoft and Oculus already conformant; New advanced cross-vendor hand and eye tracking extensions; Minecraft, Blender ...
OpenXR is now available for Windows Mixed Reality devices through the Microsoft Store. Support for OpenXR means that users can run OpenXR-based applications.
The Khronos Group has launched the first official version of the OpenXR specification, which could make cross-platform AR and VR applications a lot more common in the future. It allows developers ...
Valve has introduced a new update for its Steam VR application updating it to version 1.16, bringing with it for OpenXR support. SteamVR on Windows now ...
The cross-platform standard will allow games and apps to be adapted to support Pico headsets much more easily.