Exodus, the upcoming sci-fi RPG from Mass Effect and Baldur's Gate veterans, is taking another major step towards full ...
Exodus is being developed by Archetype Entertainment, which is based in Austin, Texas and made up of multiple ex-BioWare ...
Dillon Sibilla is a Features Article Writer from the United States. His work over the years has been primarily in the fields of Film/ Television and Theater, crossing over into Journalism and Editing.
BioWare developers, promises to deliver hard-sci-fi thrills and action, much like the original Mass Effect games.
As many fans know, some characters have biotic abilities. Sometimes these are parts of mixed classes with a few abilities, while some characters like Jack are feared because of their biotic strength.
A new game from a former BioWare developer at Archetype Entertainment titled Exodus has revealed a new gameplay trailer. The trailer displays many excellent combat interactions, along with the overall ...
You may (or may not) remember that Galaxy at War, Mass Effect 3’s way of determining your galactic readiness (AKA your ability to properly combat the reapers and to see all the endings), was partially ...
The Mass Effect games are among the most beloved gaming franchises of the modern era. With these epic sci-fi adventures now a decade in the rearview mirror, developer BioWare is bringing them back ...
This is IGN's Mass Effect: Legendary Edition gameplay walkthrough of Old, Unhappy, Far-Off Things, one of the Citadel side missions. Note that this mission is only available if the player chose the ...
This part of IGN's Mass Effect: Legendary Edition gameplay walkthrough covers the UNC side missions Listening Post Alpha and Listening Post Theta. For more Mass Effect guides, including all romance ...
Mass Effect: Andromeda is finally due to touch down this month, and boy are we excited. We've waited patiently for nearly four years for another Mass Effect game. It might not be the follow-up to Mass ...
Combat in the Mass Effect trilogy has evolved across the series, with each game’s experience being different. We wanted to make the experience better across the board, but we didn’t want to ...